mesh

How to Split / Combine Skinned Meshes in Maya

I’ve been using Maya quite a lot those previous 18 months and I must admit that I really appreciate it. Once you master its main philosophy & concepts, working with it can be pretty fast forward: I learnt on-the-job how to handle particles, shaders, animation… and always found my way out when needed to achieve more complex stuff.

Although, there is still a part of Maya that I can’t handle: modeling. Is it only me or modeling in Maya in just a pain?

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