Our friends from Framestore Montreal are recruiting Crowd TDs. Golaem Crowd experience is a plus! Either build on your previous or start getting some experience now with an evaluation! Apply here
Golaem Crowd 3.3 introduces blend shapes on crowd characters. This new functionality opens the way to a myriad of possibilities, including facial animation, muscles systems, corrective blend shapes...
We will be happy to hear about your next crowd challenges and show you all novelties in Golaem Crowd. Meet us on the Golaem booth on French Pavillion #921 or attend our course on crowd simulation algorithms.

Crowd Simulation for Maya