Crowd projects are soaring and in the past few weeks we have found jobs for several artists, including students who have used Golaem Crowd in their school projects. Do not hesitate to contact us if you have a project including crowds and want to use Golaem Crowd.
Enjoy the teaser below, and stay tuned until the full version, including crowd shots, is avalaible online!
Golaem Crowd skeletal animation features have been extensively used by major vfx studios to animate all sorts of characters in their feature films, including spectators, infantry and cavalry made by Milk VFX and Cinesite for Brett Ratner’s Hercules.
With crowds getting closer and closer to the camera, the ability to go beyond skeletal animation is a huge enabler to meet realism needs. Golaem Crowd builds on Maya blend shapes animation tools to let artists create their characters with the tools they know best.
Blend shapes are then read by Golaem Crowd at the same time as skeletal animation, which enables easy synchronization as well as benefiting from most of the functionalities already offered by the Golaem Crowd animation engine: motion blending, start frame and speed randomization…
Golaem in-house artist, Axel Domenger, has taken advantage of the blend shapes support to animate mouths of angry hairy blobs in this demo video
He created a rigged character and added both corrective and expression blend shapes. The character was then animated to create a 100 frames long loop, later randomized by Golaem Crowd to get animation diversity.
Domenger then exploited Golaem Crowd’s ability to interact with Maya particles to drive the crowd simulation using a nParticle system constrained by a sphere envelope and a few colliders.
This demo as well as the latest Golaem Crowd features and demo reels will be shown this week at Siggraph Vancouver, booth #921.
See Golaem's Siggraph schedule
Golaem Crowd 3 has been extensively used by major studios for upcoming feature films (hint) and these cooperations resulted in many cool features and user experience improvements. We also come with a bunch of unannounced features showcased in an impressive demo made using a Maya / Golaem Crowd / Yeti / Arnold pipeline.
If you want to learn crowd simulation in-depth, we will also be given a lecture on the topic together with academic pundits Ming Lin and Julien Pettré, as well as Unity Software Developer Mikko Mononnen.
Under The Hood
New Generation of Microscopic Crowd-Simulation Algorithms
Sunday, 10th 10:45am - 12:15pm
Artist-Friendly Crowd-Simulation with Golaem Crowd
Tuesday, 12th 12:00 - 12:20pm
Meet with our Team
The eightvfx team designed their own character and motion library together with some flags simulations and used Golaem Crowd to populate the stadium with up to 70 000 characters! This huge crowd has then been rendered using V-Ray and the Golaem Crowd procedural rendering plugin.