Syndrome Studio creates crowds for Fall Out Boy "Centuries"

We are really proud to announce that Syndrome Studio used Golaem Crowd to achieve numerous crowd shots, for the latest Fall Out Boy music video "Centuries".

The video takes place in an ancient Roman-era city and tells a kind of "David & Goliath" story. Syndrome had to populate both the city and the coliseum, as always in a short period of time. They met the challenge with great sucess!

Syndrome is an award-winning design and live-action directing studio. Syndrome was launched as an art and installation-driven collective in 2002, in the heart of Los Angeles, by artists Micah Hancock, James Larese, and Mars Sandoval. Along with executive producer Monica Blackburn they evolved into an innovative and bold collaboration of creative synergy. There diverse experience working in multiple forms of media allows them to serve creative agencies, production companies, major networks and studios. 

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Milk VFX have published a breakdown of their work on Hercules

Milk VFX have released a breakdown of their signature shots in Hercules. It features the beautiful coliseum shot populated with Golaem crowds, including around 15000 people and rendered with Solid Angle's Arnold.

Milk VFX is an independent, boutique visual effects company based in London. They create innovative and complex sequences for high-end television and feature films. Founded by award-winning VFX Supervisors and Producers, the team has created visual effects for Doctor Who, 24: Live Another Day, Sherlock, Merlin... on television, and for feature films including Brett Ratner’s Hercules, Snow White and the Huntsman, 47 Ronin... They won a BAFTA Television Craft Award 2014 for their work on the BBC’s Doctor Who 50th anniversary special: Day of the Doctor.

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Learn Golaem Crowd with fxphd GOL101 course!

We are very happy to announce that the new fxphd term includes a course about Golaem Crowd! Listen to Gareth Stevenson, 3D Generalist at Union VFX, and learn everything you need to create great crowd effects!

Gareth will detail every parts of the Golaem Crowd workflow: how to easily populate your scenes, create behaviors to animate any type of characters, use your own assets, render... Gareth has used Golaem Crowd for many projects, in different situations (city, audience...), and we are very happy that he now has the opportunity to share his experience with all of you.

As you probably know, fxphd is an online vfx, production, post-production training program led by professionals. It offers both application and craft-based courses, online forums for feedback, and vpn software.

Icing on the cake, fxphd offer an enrollment certificate code for people completing a course. Do not hesitate to share your Golaem Crowd projects and your certification number so that we can promote your profile in the new jobs section we are working on!

Learn more in the term overview video (Golaem Crowd part from 7:40), or on the fxphd courses page

ISART short "Murphy" get selected for VIEWFest

Murphy, a final year project featuring a kind creature and a final shot using Golaem Crowd, has been featured on many websites and selected for the VIEWFest at the VIEW conference. Congratulations to the creators!

Enjoy the movie below as well as a breakdown and behind the scenes video.

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Meet Golaem at BFX, Bournemouth, Sept. 26-27th

The Golaem Team will be attending the BFX Festival in Bournemouth this coming friday/saturday. Do not hesitate to drop by our booth, and do not miss our tech talk showcasing recent productions on Sat. 27th 2:40pm.

Golaem Crowd Tech Talk: Artist Friendly Crowd Simulation

Creating visually compelling and believable crowds can be a daunting challenge, especially when budgets are shrinking and timescales are getting shorter. It is not only important to represent the crowd behavior as a whole, but aspects and motions of each individual must be believable.

Developed and tested under real production conditions, Golaem Crowd makes it easy and affordable  to populate worlds with directable digital characters, from a few to thousands, directly in Autodesk Maya.

From crushed legionnaires to hordes of zombies through huge stadium audiences, Golaem will presents a selection of the best productions it has been used for together with an overview of the complete Golaem Crowd production workflow.

Golaem is very excited to be part of BFX this year! Contact us if you want to setup an appointment there.

BFX was designed to showcase the visual effects and animation industry but more importantly showcase the wave of fresh talent around the UK as well as educate and inspire the next generation. BFX launched in November 2012 to overwhelming support from industry and subsequently has some incredible partners on board, including; Double Negative, Framestore, Moving Picture Company, The Mill, Cinesite, Creative Skillset and BAFTA.