Release Notes

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Golaem Crowd 4.1 (2015/06/15)

New Features

  • Integration of Nvidia PhysX for physics simulation (physics simulation are now multithreaded!!)
  • Support of V-Ray 3.0 for 3ds Max
  • Support of V-Ray 3.0 for Maya 2016 
  • New physics collision triggers with Entity Types, entity color and bone color
  • New Entity Channels (closestEntity, closestEntityOfType, entityXXXX) in the Attribute Behavior
  • New Behavior Channels (closestEntity, closestEntityOfType, distanceWithEntity) in the Attribute Behavior
  • Support of in-between Blendshapes

Improvements

  • AdaptPosition Behavior allows to add Character relative position offset
  • Link after the Alternative / Random Operator can now be enabled / disabled in the Behavior Editor
  • Mental Ray Proxy supports ObjectID pass for Mental Ray
  • Detach behavior can now also re-attach bones
  • Character Maker allows to export Character Files for previous Golaem Crowd versions
  • Added a warning when trying to import non-baked animations in the Character Maker
  • Added a warning when trying to import skeletons with Segment Scale Compensate option is activated

Bug Fixes

  • Fixed computing motion blur for cloths
  • Fixed a crash when renaming a Shader in the Character Maker
  • Fixed a crash when painting meshes with a huge number of normals
  • Fixed a crash when Entity Types materials had cyclic nodes
  • Fixed motion import that set wrong Squash and Stretch values (shrunken bones at render time)
  • Fixed roll bones orientation (was using the IK Normal Plane instead of the Bone orientation)
  • Fixed FBX export for Maya 2016
  • Fixed Cloth Locator scene reload
  • Fixed Shader appearing twice in a Shading Group in the Character Maker
  • Fixed Force and Steer Behaviors viewport 2.0 display
  • Fixed [operand1 + <<operand2>>] operation in the Attribute Behavior

Refactoring

  • Golaem Crowd switches back in Simulation Mode when the last Cache Proxy node is deleted
  • Simulation Export is disabled when in Cache Proxy Mode
  • Physicalize behavior can not set gravity anymore. Gravity can only be set in the Physics Locator

Character Pack & Samples

  • The Golaem Crowd Character Pack is now available to everyone

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • V-Ray For 3ds Max 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 19.0
  • Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 18.0

 


Golaem Crowd 4.0.5 (2015/05/26)

Important Notice

From this release, Maya 2012 is not supported anymore

New Features

  • UVPin terrain adaptation
  • Simulation Time control in the CrowdManager node (supports Maya Time Wap)
  • Simulation Export pre and post MEL/Python Callbacks
  • Support of Archive Scene Maya feature (via the CrowdArchiver node)
  • Support of Maya 2016

Improvements

  • Global CrowdField control in the CrowdManager node
  • Light Linking support in the V-Ray proxy
  • Render proxies can now be created in Maya batch
  • Focus on the selected Behavior in the Behavior Editor from the Visual Feedback selector

Bug Fixes

  • Fixed a crash when exiting Maya after having rendered with MentalRay
  • Fixed a crash when exiting Maya after having rendered with Arnold
  • Fixed a crash when rendering with 3Delight 
  • Fixed a crash when opening a scene if the working station has no graphics card
  • Fixed blendshapes assignment in Render Previz display mode
  • Fixed ground adaptation on no-spine Characters
  • Fixed Vector Field target refresh
  • Fixed Simulation Tool Rib export (bad syntax)
  • Fixed Linux silent install not properly using Maya default install location
  • Fixed RPATH not properly set on rendering plugins
  • Fixed Physics Shapes meshes and Shader nodes not correctly deleted when deleting the Character Maker Locator
  • Fixed Simulation Cache Proxy losing its Character Files list

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 19.0
  • Katana 1.X & 2.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 18.0

 


Golaem Crowd 4.0.4 (2015/04/29)

Improvements

  • Ask for save when closing a Skeleton Tab in the Character Maker
  • Added controls to edit IK Normal Planes in the Character Maker viewport
  • Simplify the Skeleton Mapping Checker to easily and automatically check skeleton mapping in the Character Maker
  • Improved Auto Compute Skeleton Mapping process for biped skeleton
  • Added configuration dialog to fine tune the Auto Compute Skeleton Mapping process
  • Added Navigation Perception parameters in the Visual Feedback

Bug Fixes

  • Fixed Simulation Cache Proxy losing its Character Files list
  • Fixed Render Proxy losing its Character Files list when using a Simulation Cache Proxy
  • Fixed RenderMan 19 plugin loading with Linux and Renderman Pro Server
  • Fixed Navigation Behavior perception algorithm
  • Fixed the scale of Entity's personal space radius in the Navigation Behavior
  • Fixed a crash in the Cache Proxy when computing assets for Entities in the Kill List
  • Fixed a crash when using the External Entity Locator
  • Fixed ignored Cloth constraint because the associated rigid was not found
  • Fixed Cloth not working correctly when there is a scale in the bone's hierarchy
  • Fixed multi-Population Tool Locator replace particle system
  • Fixed Simulation Tool Rib export (bad syntax)
  • Fixed User Scripts loading at Batch Render Time

Refactoring

  • Added the name of the edited node in the IK Normal Planes Window

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 19.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 18.0

Golaem Crowd 4.0.3 (2015/04/15)

Important Notice

  • Check the following page to see how to update your Arnold assets from Golaem Crowd v4.0.2 to v4.0.3

New Features

  • RendermanStudio Render Proxy now supports Renderman 19.0 (on top of existing Renderman 18.0 support)
  • RendermanStudio Render Proxy now supports Subdivision Surfaces
  • Character Files now contains Shader Groups
  • Blendshapes values can be set from the SetBone Behavior
  • Blendshapes values can be read from the Attribute Behavior (new Channel)

Improvements

  • Constraint Behavior can now constraint position / orientation / scale of a constrained Maya object
  • V-Ray Render Proxy now has a Frame attribute (to offset Simulation Caches)
  • Alt key to duplicate a Behavior from the Behavior Outliner into the Workspace
  • "Save As Template" now works on single Behaviors
  • Alternative Operator displays an id for each condition in the Behavior Editor

Bug Fixes

  • Fixed a crash at the CrowdField Start Frame when the simulation was not completely rewinded
  • Fixed a crash when resetting shaders on an Empty Mesh Asset in the Character Maker
  • Fixed a crash when editing the Physics Shapes in the Character Maker
  • Fixed a crash when deleting the Character Maker Locator node
  • Fixed a crash when using a not valid mel expression in the SetBone Behavior
  • Fixed Physics Properties reordering in the Character Maker
  • Fixed multi-Population Tool Locator emit
  • Fixed bad picking when using Impostors Display Mode
  • Fixed the edition of a motion delta orientation when exporting a Motion file in the Character Maker
  • Fixed the Character FBX Export (non-skinned bones were not exported in the .fbx file)
  • Fixed Batch Render when motion blur was enabled
  • Fixed Arnold Batch Render when a CrowdField was in the scene
  • Fixed Renderman Batch Render callback
  • Fixed "Save As Template" feature when Target Locators were connected to a Behavior
  • Fixed "Add New Entity Type Attribute" feature in the Behavior Editor

Refactoring

  • Combo box instead of tabs for Character / Motion / Motion Mapping in the Character Maker
  • "Relocate FBX" context menu on Geometry Asset in the Character Maker
  • Arnold Render Proxy now uses Shader Groups to shade the Crowd Characters
  • Alembic Export now exports Shader Groups as a User Attribute
  • Creating a Cache Replay Proxy switches to Cache Replay Proxy Mode

API

  • New flags in glmExportMotionMapping in order to create and export automatically the .gmm file
  • glmSortParticleIds to sort particleIds of a particle system along x or z axis

Samples & Character Pack

  • Added a medieval soldier asset
  • Added a physics sample (collision with moving object, explosion, aspiration)
  • Added a synchronized combat action sample
  • Added sample scenes in the Character Pack

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.XX
  • Renderman Studio 19.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4
  • Renderman Studio 18.0

Golaem Crowd 4.0.2 (2015/03/23)

Important Notice

  • Check the following page to see how to update Assets & Scenes from Golaem Crowd v3.5.x to v4.0

New Features

  • Cloth simulation (relying on Maya's nCloth, working with rigid and transform constraints)
  • Squash & Stretch animation
  • Splines to control Vector Fields, Paint Zones, Population Tools
  • Several Terrain Locators can be used within a same simulation (set per CrowdField)
  • Several Physics Locators can be used within a same simulation (set per CrowdField)
  • Several Flock Locators can be used within a same simulation (set per CrowdField)
  • Character Shapes for Physics Simulation can now be placed, rotated, scaled and colored with Maya primitives

Improvements

  • Render Previz Display Mode supports Blendshapes animation
  • Render Previz Display Mode supports Cloth simulation (using FBX normals)
  • Simulation Cache Proxy supports Blendshapes animation
  • Simulation Cache Proxy supports Cloth simulation (using FBX normals)
  • Dynamic Triggers nodes (several Triggers can be added within a same node)
  • VRay Render Proxy now support new VRay 3.0 Subdivision parameters
  • Log Level in Render Proxies (VRay, Arnold & MRay)
  • All node attributes are available in the Channel Box
  • Mirror Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
  • Enable Motion Clip icon in Motion, SyncMotion & Locomotion Behavior
  • Preview specific Motion Clip in the SyncMotion Behavior
  • Saving Simulation Cache and importing skeleton can be cancelled (ESC) in the Simulation Cache Proxy
  • Population Tool slots orientation can be controlled with Vector Fields
  • About Window which checks license status, new version & can access to the Release Notes
  • Improved Crowd Proxy Tool (check renderer version)

Bug Fixes

  • Fixed Undo/Redo inside the BehaviorEditor when deleting a Behavior/Trigger/MotionClip
  • Fixed Alembic export (now using Ogawa instead of HDF5)

Refactoring

  • Merged Entity Type and Entity Surface Shape nodes
  • Merged Character Maker and Assets Manager tools
  • Load / Save As / Save buttons in the Character Maker
  • Replaced LCG Random Number Generator with Mersenne Twister
  • No more Framerate attribute in the Rendering Plugins
  • VisualFeedback attributes are now split between the CrowdManager & the Behavior Nodes
  • CrowdManager Feedback attributes can be controlled from the VisualFeedback panel
  • Behavior Feedback attributes can be controlled from the VisualFeedback panel
  • Tooltips upon motions for the Locomotion Model in the VisualFeedback
  • Improved visualization performance
  • Entity radius is now emitted in radiusPP PPAttribute
  • Removed Parent Behavior from Behavior AETemplates
  • Removed RendermanCompliantPlugin Rendering Plugin
  • Removed Interpolated Mode in Ground Adapt Behavior
  • Removed Randomize Start Percent checkbox from Motion, Locomotion & Sync Behaviors (use the Start Percent Attributes instead)
  • Refactoring of the Crowd Menu

API

  • New Simulation Cache file format (Golaem Simulation Cache .gsc) (Partio is still available)
  • Simulation Cache API (glm_crowd.h) to read Golaem Simulation Cache files
  • glmSimulationCache command-line tool to read Golaem Simulation Cache files
  • glmEntityType is now exported automatically in the Simulation Cache
  • Entity Height and radius are now exported in the Simulation Cache
  • Simulation Cache are now numbered with the frame number (instead of a pdc number)
  • glmCrowdSimulationExporter syntax has changed (flag names)
  • glmSpatialRequestCmd syntax has changed (crowdField flag)
  • MEL glmHandlePopToolConnections function to handle connections during the Population Tool creation
  • New command glmCheckLicense to check the license status of the plugin
  • Deleted command glmCrowdAssetsManager

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4

Golaem Crowd 3.5.5 (2015/05/26)

Improvements

  • Light Linking support in the V-Ray proxy

Bug Fixes

  • Fixed crash in Cache proxy when computing assets for entities in the Kill List
  • Fixed display when not all crowdFields are viewed in the Simulation Cache Proxy
  • Fixed Linux silent install not properly using Maya default install location
  • Fixed RPATH not properly set on rendering plugins

API

  • New flags in glmExportMotionMapping in order to create and export automatically the .gmm file

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
 
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4

 


Golaem Crowd 3.5.4 (2015/04/17)

Bug Fixes

  • Fixed rotation computation when using RotateAxis
  • Fixed "Save As Template" feature when Target Locators were connected to a Behavior
  • Fixed Alembic export when several meshes have the same names

API

  • New flags in glmExportMotionMapping in order to create and export automatically the .gmm file

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
 
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4

Golaem Crowd 3.5.3 (2015/03/05)

Important Notice

  • On Windows, licenses registered in registry with the Golaem License Tool are not working anymore ("golaem_LICENSE" environment variable must be set instead). See License Setup Documentation

New Features

  • Painted Color Channel

Improvements

  • Dynamic Speed Ratio in Motion and SyncMotion behaviors
  • Add Blend Shapes values in the VisualFeedback
  • Added Attitude and Bank orientations in the MotionClip
  • Motion synchronisation can be made on either the root or the pelvis position in the SyncMotion Behavior

Bug Fixes

  • Fixed licenses not being found for linux systems where openssl is upgraded to openssl-1.0.1e-30.el6_6.5.x86_64
  • Fixed batch render if there is either a Locomotion, Motion or SyncMotion Behavior in the scene
  • Fixed crash when creating a Simulation Cache Proxy in an empty scene
  • Fixed flag name in the glmMotionExport command
  • Fixed warnings when opening a scene containing a SyncMotion Behavior
  • Fixed Distance Trigger with empty emitter when simulation starts
  • Fixed ground sampling filter preventing self intersection of physics raycasts
  • Fixed empty Behavior panel in the Behavior Editor
  • Fixed wrong footprints computation when the motion file (.gmo) fps differs from Maya fps
  • Fix crash when refreshing EntityTypeSurface assets for particles with a life-span at 0

Refactoring

  • Improved footprint prediction
  • Improved picking (based on bones) in the Simulation Cache Proxy
  • Skeleton files are no more copied in the Simulation Cache directory when exporting a simulation
  • Crowd Shelf is cleaned at each plugin load

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
 
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4

 


Golaem Crowd 3.5.2 (2015/01/30)

New Features

  • Simulation Cache Proxy node to interactively playback cached simulations (timeline scrubbing) (replace the Simulation Cache Editor)
  • Simulation Cache Toggle Icon in the Crowd Shelf to switch display between Simulation and Cache Playblack in the viewport
  • New Channel System to query animation, navigation and behaviors attributes (such as bone position, footprint, target...)
  • Terrain Locator can add Physicalized Entities to the Ground Adaptation of Entities (aka walk on dead bodies)
  • Sticky Note utility in the Behavior Editor to add notes and annotations in Behavior Graphs
  • Anchor Operator in the Behavior Editor to organize Graphs design

Improvements

  • Entity ground adaptation works with animations having different ground heights (stairs climbing...)
  • Refactoring of the Attribute Behavior: supports now many expressions, MEL commands and can query Channel values
  • Behaviors / Containers can safely be duplicated in the Behavior Editor now (CTRL+D)
  • Pre-Emit & Post-Emit MEL/Python Callbacks in the Population Tool Locator
  • SyncMotion Behavior now works with animated objects

Bug Fixes

  • Fixed Render Previz of multiple Rendering Types with different FBX files
  • Fixed Render Previz of Geometry Animations when using a Simulation Scale
  • Fixed evaluation of MotionLocator with viewport 2.0
  • Fixed evaluation of FlockLocator with viewport 2.0
  • Fixed issue when sequencing two Locomotion Behaviors
  • Fixed Attribute Editor for Motion & Locomotion Behaviors with Start Percent Attribute
  • Fixed navMesh file loading when opening a new scene in the TerrainLocator

Refactoring

  • Motion Clip nodes now have on unique IDs
  • Check in Check Scene Settings Tool if the 'Locators' Show option is set
  • Removed CrowdTrigger icon from Crowd Shelf

API

  • glmDuplicateBehaviors command to duplicate Behaviors / Containers
  • glmGetChannelValue command to query Channel values

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4

 


Golaem Crowd 3.5.1 (2015/01/09)

Important Notice

Due to the refactoring of render proxies, render proxies created with previous version of Golaem Crowd should be deleted and re-created.

New Features

  • VRay proxy now supports VRay 3.0
  • Camera frustum based rendering now works with Mental Ray and V-Ray as well
  • PaintTool now supports UDIM meshes

Improvements

  • SyncMotion Behavior now also works with curves
  • Camera frustum parameters can now be displayed in the Maya viewport
  • CrowdField with different start frames can now be exported and rendered separately
  • Simulation Caches, FBX & Alembic files of different CrowdField can be exported in different directories
  • Alembic export also exports Shader User Attributes (and Surface Shader names)
  • New ground adaptation mode (orient the pelvis orientation of the character on the surface before adapting the legs) in the AdaptGround behavior
  • Removed some limitations on the roll bone edition (the list of bones to apply roll on is now the full bone chain) in the Character Maker
  • Visual Feedback window allows to set the selected Entity (from its id)
  • Locomotion database in not influenced anymore by the Entity size

Bug Fixes

  • Fixed roll bone definition in the Character Maker
  • Fixed Alembic export naming when exporting several frames
  • Fixed a crash with Alembic export when exporting a mesh with no UVs
  • Fixed a crash when batch exporting simulation and renderer scene files at the same time
  • Fixed a crash when opening the visualFeedback in an empty scene
  • Fixed a crash in undo/redo the PaintTool
  • Fixed display refresh of the SyncMotion Behavior
  • Fixed default motion blur value of the Renderman Studio Proxy
  • Fixed the saved position of the VisualFeedback and the MotionClipPreview when docked
  • Fixed EntityTypeAttributes not handled correctly with groups

Refactoring

  • Frustrum based parameters have been renamed with Frustum

Supported Rendering Engines

  • Mtoa 1.1.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4