Golaem Crowd 3.1.1 (2014/02/14)

New Features

  • Script behavior to execute a piece of script at each simulation update
  • Loop operator (can be used to create While, DoWhile & For loops)
  • Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
  • Added cropping parameters to the Motion Clip node

Improvements

  • Entity picking is now conserved between two simulations
  • Entity picking can be disabled in the Entity Surface Shape
  • Added a Scale Object parameter in the Constraint behavior
  • Surface Shape Render Previz mode uses the Assets Manager bounding box for culling
  • Dynamics and Physicalize behaviors have been merged in the same behavior
  • Golaem Crowd plugin now displays a message at loading time with version number, release date and nightly build id
  • A warning is displayed if the Crowd Unit is changed after a simulation has been initialized
  • Locomotion behavior displays the name and percentage of the currently played animation in the viewport
  • Added a #gid# keyword for Mel/Python callbacks / scripts

Bug Fixes

  • Fixed the renaming of a Motion Clip node when adding a new motion file
  • Fixed the motion attributes computation in the MotionClip
  • Fixed the Distance trigger (was not computing the right distance)
  • Fixed a crash when deleting an animation curve on the Character Maker Locator
  • Fixed a crash when disconnecting a Limb with mirror mapping in the Character Maker
  • Fixed a missing footprint bug when first loading a motion in the Character Maker
  • Fixed the cleaning of animation curves in the Character Maker
  • Fixed the mirror mapping dialog not showing the right amount of mappable effectors in the Character Maker
  • Fix Entity Ids parsing in the Simulation Cache Importer

Refactoring

  • Change default Shading Mode in Entity Surface Shape
  • A trigger is now created for each exit link of the Alternative behavior
  • Refactored the Orientation behavior 3d mode

Supported Rendering Engines

  • Mental Ray For Maya (any version)
  • V-Ray For Maya 2.4
  • Mtoa 1.0.0.1 & Arnold 4.1.3.3 (compatible with other 1.0 versions)
  • 3Delight Studio Pro 10.0.50
  • Renderman Studio 4.0