Golaem Crowd 3.5.3 (2015/03/05)

Important Notice

  • On Windows, licenses registered in registry with the Golaem License Tool are not working anymore ("golaem_LICENSE" environment variable must be set instead). See License Setup Documentation

New Features

  • Painted Color Channel

Improvements

  • Dynamic Speed Ratio in Motion and SyncMotion behaviors
  • Add Blend Shapes values in the VisualFeedback
  • Added Attitude and Bank orientations in the MotionClip
  • Motion synchronisation can be made on either the root or the pelvis position in the SyncMotion Behavior

Bug Fixes

  • Fixed licenses not being found for linux systems where openssl is upgraded to openssl-1.0.1e-30.el6_6.5.x86_64
  • Fixed batch render if there is either a Locomotion, Motion or SyncMotion Behavior in the scene
  • Fixed crash when creating a Simulation Cache Proxy in an empty scene
  • Fixed flag name in the glmMotionExport command
  • Fixed warnings when opening a scene containing a SyncMotion Behavior
  • Fixed Distance Trigger with empty emitter when simulation starts
  • Fixed ground sampling filter preventing self intersection of physics raycasts
  • Fixed empty Behavior panel in the Behavior Editor
  • Fixed wrong footprints computation when the motion file (.gmo) fps differs from Maya fps
  • Fix crash when refreshing EntityTypeSurface assets for particles with a life-span at 0

Refactoring

  • Improved footprint prediction
  • Improved picking (based on bones) in the Simulation Cache Proxy
  • Skeleton files are no more copied in the Simulation Cache directory when exporting a simulation
  • Crowd Shelf is cleaned at each plugin load

Supported Rendering Engines

  • Mtoa 1.1.X & 1.2.X / Arnold Core 4.2.X
  • V-Ray For Maya 3.0
  • Mental Ray For Maya (any version)
  • 3Delight Studio Pro 11.0.57
  • Renderman Studio 18.0
  • Katana 1.X (Arnold only)
 
Also supported (but must be manually installed)
  • Mtoa 1.0.X / Arnold Core 4.1.X
  • V-Ray For Maya 2.4