In addition to an improved animation system, Golaem Crowd 4.0 enables to create more sophisticated shots and to populate scenes even faster by providing artists full control over the simulation. 

Framestore will be giving at talk at Paris Images Digital Summit on Thursday 22nd at 5:15pm covering how Dracula Untold huge battle scenes were brought to life using Golaem Crowd.

Framestore helped Gary Shore to tell an unusual Dracula story. With 80+ shots, crowds were an important part of the story and Framestore made an extensive use of Golaem Crowd to turn 120 extras in armour into 10 000.

Crowd Simulation for Maya