Products

:: Products ::
Golaem offers an unprecedented range of Building Blocks as well as Multi-Levels Solutions for real time simulations of individual & collective human behaviors in digital mock-ups:

• Building Blocks
The following tools are component-based and, therefore, are easy to integrate in modular applications.
Golaem Motion Golaem Motion is a real time animation engine for 3d humanoids. It automatically generates non-existing motions by mixing existing ones while respecting environmental constraints and preventing foot sliding. It can be used as a classic C++ library or through dedicated applications.

Golaem Path Golaem Path is a path finder for complex 3d environments. It comes in two parts: an off-line authoring tool which computes an exact 3d spatial subdivision of a digital mock-up, and an online library dedicated to path finding, environmental requests...

Golaem Coordinator Golaem Coordinator is a platform independent toolkit which allows to describe and handle realist behaviors. It provides a specific object oriented language encapsulating C++ code for interfacing facilities, as well as a runtime kernel providing automatic synchronization and adaptation facilities.

Golaem Activity Golaem Activity is graphical authoring tool which allow to design human activity through combining basic behaviors and operators. It, then, produces a understandable Golaem Coordinator behavior.

• Multi-Levels Solutions
The following softwares, which can be seen as Matrioshka dolls, allow to simulate different levels of human activity: they combine the Golaem Building Blocks in order to take full advantage of their complementary functionalities (without a tedious interconnection work) and provide an high level API.
Golaem Behavior Pack Golaem Behavior Pack is an high level API which combines Golaem Motion, Golaem Path and Golaem Coordinator and provides a set of basic combinable reactive behaviors. This solution can be used to populate digital 3d mock-ups (i.e. simulating a basic crowd in an architecture prototype).

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