Golaem Puppet for Virtools 2.2.1 - CHANGELOG ** New features - Get Posture and Load Matching File are two building blocks to allow using Puppet with generic Mocap input (orientations / positions + mapping) - Added Subject Name to input parameters of Vicon Input (user can chose to use index or name, if name is specified it is used first) ** Bug fixes - fixed puppet attribute edition which made impossible to restart the composition after editing the Puppet Attribute. - fixed start position, which can be chosen in ** Refactoring - start session is now default (first) input to allow dropping Mocap animation directly on character for a quick composition setup. ** Documentation - updated documentation for additional, removed and modified building blocks, fixed 2.2 documentation update lack. ** Misc Golaem Puppet for Virtools 2.2 - CHANGELOG ** New features - Vicon Input building block to directly connect to a Vicon server and feed puppet internal pipeline. - Mocap Animation building block, on a character, uses Vicon session for animation ** Bug fixes - corrected start position in both start modes. ** Refactoring - older building blocks, but license check and (debug) motion recorder, are suppressed to avoid confusing. - mocap can be started in two ways : character is moved at Mocap Position, or its root position is kept as current position in mocap. ** Tests ** Samples - ViconSession.cmo demonstrates a simple use, with two cases (mocap position or virtools position is kept on character at start) ** Tutorials ** Documentation - updated documentation for additional and removed building blocks ** Misc Golaem Puppet for Virtools 2.1 (version hop to match Golaem components) - CHANGELOG ** New features - Split retargeting in two building blocks get Posture and Set Posture, to share mocap input data easily - Added a Golaem posture for exchange format inside Virtools - Added a S4D recording building block ** Bug fixes - avoid flipping issues on bone chains, by blending "inversion safe" posture when coming near straight bone chains ** Refactoring ** Tests ** Samples ** Tutorials ** Documentation - updated documentation for additional building blocks ** Misc Golaem Puppet for Virtools 1.0 - CHANGELOG ** New features - now handle position offsets ** Bug fixes - fixed some unwanted spine bones rotation of 180° - fixed some normalization issues, giving an error at skeleton initialization - fixed referential changes for position offset (now compliant with Virtools) ** Refactoring - Renaming everything Golaem Puppet (requires setup attribute redrop) - automatic detection can configure flexion side of bone chains (arms, legs, spine, neck) - Retargeting BB uses Rigging file instead of "load matching file" BB output - added some error catching - more error cases handled as string output. - rigging file are now .rig terminated - skeleton files are now .skeleton terminated - Puppet setup now scroll bones 5 by 5.