Golaem 8.2.4 (2023/06/28)

New Features

  • New foot locking mode in the AdaptGround Behavior
  • New Skeleton display mode configurable in the Character File

Improvements

  • Improved performances of the Mesh Render Previz display mode
  • New starting velocities attributes in the Locomotion Behavior

Bug fixes

  • Fixed Blind Data animation replay when using Entities with Skeleton Overrides
  • Fixed physics computation when using Blind Data combined with World Servo Physics Mode
  • Fixed data casting when using a Remap ChOp after a Multiplexer ChOp
  • Fixed Sensor Input ChOp computation when using the Crowd Unit
  • Fixed Sensor Input ChOp Visual Feedback display when using the Crowd Unit
  • Fixed Sensor Input ChOp Visual Feedback display when using angular and distance modes
  • Fixed a crash when angular and distance modes in the Sensor Input ChOp
  • Fixed a crash when baking rigid meshes in FBX
  • Fixed Matte when rendering with MtoA
  • Fixed dirmap in the Golaem For Unreal plugin

Refactoring

  • Added back support for Unreal Engine 4.27
  • Added support for Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • Added support for Redshift 3.5.14-16 / For Katana 3.5.14-16
  • Removed support for Mtoa 4.2 / Ktoa 3.2 / Arnold 6.2
  • Removed support for Redshift for Maya 3.5.01-04 / For Katana 3.5.01-04
  • Shader Attributes are now declared in the primVars namespace when exported as USD Procedural
  • Refactored the AdaptGround Behavior Attribute Editor

API

  • New glmCrowdSettings command
  • New -ignoreHiddenMeshes flag in the glmExportTerrain command
  • Added GLMCROWD_CUSTOMBEHAVIOR_DIR environment variable for custom behavior directory
  • Added GLMCROWD_CUSTOMTRIGGER_DIR environment variable for custom trigger directory

Supported DCCs

  • Autodesk Maya 2020, 2022, 2023
  • Autodesk 3ds Max 2020, 2022, 2023
  • Foundry Katana 3.X, 4.X, 5.X
  • Unreal Engine 4.27, 5.0, 5.1
  • SideFx Houdini 19.0.622, 19.5.435

Supported Rendering Engines

  • Arnold - Mtoa 5.2.X, 5.1.X / KtoA 4.1 / Arnold 7.1.X
  • V-Ray - For Maya 5.0.22, 5.1, 5.2 / For 3ds Max 5.1
  • Renderman - For Maya 24.X / For Katana 24.X
  • Redshift - For Maya 3.0.46-57 / For Katana 3.0.46-57 / For 3ds Max 3.0.46-57
  • USD - Standalone 0.19.11 and 0.20.02 / For Houdini 19 and 19.5 / For Katana 3.5
  • 3Delight - For Katana 2.3.2 (through USD)
  • Guerilla Render 2.1, 2.2, 2.3

Also supported (but must be manually installed):

  • Arnold - Mtoa 5.3 / Ktoa 4.2 / Arnold 7.2
  • V-Ray - For Maya 6.0X / For 3ds Max 6.0X
  • Renderman - For Maya 23.X / For Katana 23.X
  • Redshift - For Maya 3.5.14-16 / For Katana 3.5.14-16