Installing the Character Pack
The Golaem Crowd Character Pack is a set of casual maya character meshes with tons of props and motions enabling faster crowd shots creation.
It is included free of charge with Golaem Crowd for people renting or buying Golaem Crowd. You can learn more about it on the Golaem Website.
Where to install the Golaem Crowd Character Pack?
The Golaem Crowd Character Pack comes with an auto-extractible installation package.
The only required information is the installation directory. The default installation directory is located in the Program Files (or /usr for Linux) directory.
However one should be aware that to be able to render on the render farm, all these files should be reachable by the render farm nodes using the provided installation path. It is then advised to install the Golaem Crowd Character Pack on a shared network drive.
Command windows may pop during the installation. They will close automatically when the installation ends. To ensure complete and valid installation, one should not close them manually.
PACKAGE DESCRIPTION
Crowd Directory
cam/ |
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fbx/ |
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motions/ |
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skeletons |
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source/ |
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sourceimages |
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Data Directory
This directory contains data files used by the installation package (icons, uninstaller…) as well as the End User License for the Golaem Crowd Character Pack
Moving an installed package
This installation package will extract asset files and automatically set the internal file references (texture path…) to match the installation directory. If one moves the Golaem Crowd Character Pack files after installation, the following file references should be adjusted according to the new path (or the package re-installed to the new destination):
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In .ma files
- Reference to texture files (.tga)
- Reference to skeleton (.gsk) and mapping (.gskm) in EntityType
- Motion (.s4d/.ctr.xml) in BeMotionBehavior and BeLocomotionBehavior
- Reference to asset manager file (.cam)
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In .cam files
- Reference to character reference for rendering (.fbx)