Usages of the Goto Behavior

It is possible to define checkpoint trajectories, split a group of Entities or make them looping around several targets by organizing behaviors in the Behavior Editor. Here are some examples of behavior configurations:

 
Notice that, in those examples, Goto Behaviors must be embedded in a Behavior Container which is played in parallel with a Navigation Behavior. See an example here.
 
Example of a check point trajectory
 
Example of a split of a group of Entities
 
Example of a loop around two targets