Workflow Overview
The process of creating a crowd can be divided in six iterative steps that can be validated before moving to the next one:
Step 1 | defining the visual diversity (meshes, repartition & shaders) and converting the assets needed by the crowd simulation (characters, motions & terrains) |
Step 2 | defining their Entity Types and placing Entities |
Step 3 | defining how the characters will navigate in the scene, thanks to Golaem Crowd behaviors or Maya fields |
Step 4 | defining Behaviors & choreographing Entities |
Step 5 | exporting the simulation results & optionally editing them |
Step 6 | render your scene with crowds inside |
Golaem Crowd plugin workflow overview