Workflow Overview

 
The process of creating a crowd can be divided in six iterative steps that can be validated before moving to the next one:

Step 1 defining the visual diversity (meshes, repartition & shaders) and converting the assets needed by the crowd simulation (characters, motions & terrains)
Step 2 defining their Entity Types and placing Entities
Step 3 defining how the characters will navigate in the scene, thanks to Golaem Crowd behaviors or Maya fields
Step 4 defining Behaviors & choreographing Entities
Step 5 exporting the simulation results & optionally editing them
Step 6 render your scene with crowds inside
Golaem Crowd plugin workflow overview