Rendering through FBX Export
It is important to note that exporting / importing a whole FBX scene can be very time and memory consuming.
The FBX export should only be used for small examples or quick scene prototyping, or involving a small number of characters (less than 200).
The FBX export should only be used for small examples or quick scene prototyping, or involving a small number of characters (less than 200).
To render crowds using FBX files, simply:
- export your simulation to FBX files using the Simulation Tool
- import the FBX files back into your Maya scene (or any other software supporting FBX)
- once imported, you can render the scene as you would do with any othe classic geometry.