Adapt Orientation
A CrowdBeAdaptOrientation is a Behavior which can be used to adapt the Entities orientation (if this orientation is not controlled by another behavior).
An Adapt Orientation Behavior in the Behavior Editor
The Adapt Orientation Behavior may be useful when Maya fields are used for moving the particles. In this case the Adapt Orientation Behavior will adapt the orientation of the Entities according to particle velocity.
Creating an Adapt Orientation Behavior can be performed through the following options:
- Behavior Editor / Behavior Library:
- Crowd Menu: Crowd Behaviors / Behaviors / CrowdBeAdaptOrientation Node
- MEL command: glmCrowdBeAdaptOrientationCmd;
Configuration
An Adapt Orientation Behavior defines the following specific attributes. To get more information about shared parameters, see here.
Direction Attributes
Direction attributes of an Adapt Orientation Behavior
Direction Mode |
Select a computation mode for the direction
|
Target DirectionPP | The name of the Per Particle Attribute from which to load values if the Per Particle Attribute mode is active |
Time to Turn Around | The minimum time for the character to make a complete U-turn. The greater the value, the slower the character will be able to |
Use 3d Direction | Load 3d values from the Per Particle Attribute |
Bank | Compute a bank orientation as well |
Bank Scale | |
Bank Limit | Max possible value for bank |