Placing Particles With Maya Tools

Placing particles with regular Maya particle emitters is also possible. But, in this case, particles will neither be created with an initialization direction, an Entity Type Id and a radius, nor generated only in valid zones of the NavMesh.

If you need these information to be set, you should add the corresponding Per Particle Attributes to the particle system and fill their values.

Last but not least, the corresponding Per Particule Attributes Names should be filled in the Crowd Field


Entity Typepp & Init directionpp fields on a Crowd Field