Mental Ray Proxy

Golaem Crowd Proxy for Mental Ray is a special Maya object which, when a Mental Ray rendering is launched, will automatically creates the crowd character geometry in your Maya Scene based on the exported simulation cache. This command will create a red sphere at the scene origin. This sphere is connected to a Mental Ray geometry shader which contains all the rendering parameters.

 
Golaem Crowd Proxy for Mental Ray
 
Creating a Crowd Proxy For Mental Ray can be performed through the following options:
  • Crowd Render Menu: Crowd Proxy for Mental Ray;
  • MEL command: glmCrowdProxyMentalRayCmd;

 

CONFIGURATION

A Crowd Proxy for Mental Ray defines the following attributes. If the proxy is created in a scene where a crowd is simulated, those parameters are automatically filled at its creation but are editable if needed.
 
Attributes of a Crowd Proxy for Mental Ray
 

Time Attributes

Frame the value of the current frame
Frame Rate the value of the scene frame rate

Simulation Attributes

Scene Name the name of the Maya scene file, it should match the name of the exported cache and .caa files
Cache File Dir the directory where the simulation cache files have been exported
Cam File Path the file path to the Crowd Asset Manager file (.cam)
Caa File Path the file path to the Crowd Association file (.caa);

Rendering Attributes

Kill List a "," separated list of Entity Ids to exclude from rendering

Motion Blur Attributes

M Blur Enable when checked, it enables motion blur on the rendered characters.
M Blur Start (frame) the start frame for the motion blur window, relative to the current frame (floating point value);
M Blur Window Size the size of the motion blur window, in number of frames (floating point value)
M Blur Samples the number of motion blur samples (integer value)