Arnold Proxy

Golaem Crowd Proxy for Arnold is a preconfigured Arnold standin which, when a Arnold rendering is launched, will automatically creates the crowd character geometry in your Maya Scene based on the exported simulation cache. This standin contains all the rendering parameters as Extra Attributes in the Attribute Editor.

 
Golaem Crowd Proxy for Arnold
 
Creating a Crowd Proxy For Arnold can be performed through the following options:
  • Crowd Render Menu: Crowd Proxy for Arnold;
  • MEL command: glmCrowdProxyArnoldCmd;

Note that to be able to create a Crowd Proxy For Arnold, Arnold needs to be loaded in Maya (mtoa.mll).

Configuration

A Crowd Proxy for Arnold defines the following attributes in the Extra Attributes part of the standin. If the proxy is created in a scene where a crowd is simulated, most of those parameters are automatically filled at its creation but are editable if needed.
 
Attributes of a Crowd Proxy for Arnold
 

Simulation Attributes

Scene name the name of the Maya scene file
Cache File Dir the directory where the simulation cache files have been exported
Cam File Path the file path to the Crowd Asset Manager file (.cam)
Caa File Path the file path to the Crowd Association file (.caa)

Time Attributes

Frame the value of the current frame
Frame Rate the value of the scene frame rate

Rendering Attributes

Kill List a "," separated list of Entity Ids to exclude from rendering