GetUserDataScalar

The CrowdGetUserDataIntMentalRay can be used to get a floating value from the asset manager and feed it in shaders.
 
It can be created using the following methods:
  • Hypershade: MentalRay / Materials / CrowdGetUserDataScalarMentalRay
  • MEL command: createNode CrowdGetUserDataScalarMentalRay;
 
The Get User Data Scalar MentalRay attributes
 
This node only contains:
Param name a shader attribute name found in the asset manager configuration from which the outvalue should be read
Default the default value to use if the corresponding shader attribute is not found
Shader attribute configuration in the Asset Manager
 
Notice that the shader attribute in the Asset Manager and in the GetUserDataScalar shader are the same. The value of the GetUserDataScalar shader will be automatically randomized between Minimum and Maximum value. Note that you can also feed it with a PP attribute.