Group Entity Type
A CrowdGroupEntityType defines a group of characters in the crowd. Entities of the same group can navigate together.
Creating a Group Entity Type can be performed through the following options:
- Crowd Shelf:
- Crowd Menu: CrowdGroupEntityType Node
- MEL command: glmCrowdGroupEntityTypeNodeCmd;
Configuration
Attributes of a Group Entity Type node.
Group Type Id | Unique id of the relative Group Entity Type. |
In Behavior Container | Behavior Container attached to this type. A Behavior Container is automatically created with a Group Entity Type |
Display Color | color of the Group Entity belonging to this type |
RELATION WITH THE CROWD MANAGER
When a Group Entity Type is created, it is automatically registered in the Crowd Manager and, thus, is available to every Golaem node in the simulation
Sometimes you want to keep a base file with all your Group Entity Types, but only use some of them in your current scene. In these cases, it is possible to unregister a Group Entity Type so that it will not be used in the simulation. Alll that you have to do is to unmap it from the Crowd Manager.
To know how to unmap two nodes, please see Usual Manipulations
To know how to unmap two nodes, please see Usual Manipulations
To re-register a Group Entity Type, you can map it to the Crowd Manager.
To know how to map two nodes, please see Usual Manipulations
To know how to map two nodes, please see Usual Manipulations