FBX Files Export

The following parameters are available in the FBX tab:
 
Simulation Tool - FBX Export
 
Enable enables the FBX export. All Crowd entities simulated in the selected Crowd fields will be exported to FBX files according to the output mode
Output Directory the directory to which to export the FBX files
Output Mode defines how the Crowd entities will be exported to FBX files. There are 3 possible output modes:
  • Export Geometry: in this mode, the simulation tool only exports the geometry of each character, frame by frame. The result is a file per frame containing the geometry of all the characters. The joints are not exported in this mode.
     
  • Export Animations To Single File: in this mode, the simulation tool exports the joints and the meshes of each character. The joints are animated using animation curves, with keys at each exported frame. All the characters are saved in the same file. Warning: this mode can be memory consuming if there are a lot of characters to export and/or if the characters are very detailed (high polygon count).
     
  • Export Animations To Separate Files: in this mode, the simulation tool exports the joints and the meshes of all characters. The joints are animated using animation curves, with keys at each exported frame. Each character is saved in a separate file. This is the most memory efficient mode to export crowds with animations

 

 
 
The exported FBX files can be used in any 3d modeler/renderer that supports FBX files:
 
Example of FBX export