No Order
The CrowdBeOpNoOrder is used to process a no-order sequence of Behaviors, e.g. it runs several Behaviors once, one by one, in a random order.
This operator handles children behaviors, but it can only contain Behavior Containers and built-in Behaviors, not Operators.
A No-Order operator in the behavior editor (empty and not)
The No-Order Operator keeps running until all the contained Behaviors were run exactly once.
Creating a No-Order Operator can be performed through the following options:
- Behavior Editor / Behavior Library:
- Crowd Menu: Crowd Behaviors / Operators / CrowdBeOpNoOrder Node
- MEL command: glmCrowdBeOpNoOrderCmd;
Configuration
A No-Order Operator defines the following specific attributes.
Container Attributes
Children of a no-order operator
Children | CrowdBehaviors and CrowdBeContainer contained in this CrowdBeContainer. To know how to map two nodes, please see Usual Manipulations |