Go To Target
A GotoTarget locator is a locator which can be used as a target in a Go To Behavior.
Creating a GotoTarget locator can be performed through the following options:
- Crowd Shelf:
- Crowd Menu: GotoTarget Locator
- MEL command: glmGotoTargetLocatorCmd;
Configuration
A GoToTarget Locator defines the following attributes:
Attributes of a GoToTarget Locator
TargetId | unique id of the target. Computed at the creation of the target |
Radius | radius of the Target Locator. It should not be changed by scaling the locator. |
Slots | number of different target points this target will generate. Slots can be useful to scatter a group of Entity around a target randomly |
Scatter |
percentage of the radius inside which target points will be generated. If set to 0, the avoidance target will be the 3D position of the target object. Else, a certain quantity (controlled by the "Slots" attribute) of target points will be generated inside a zone which radius is defined by the Scatter value.
LEFT: 1 slot and 0 scatter - MIDDLE 10 slots and 0.5 scatter - RIGHT 100 slots and 1.0 scatter
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A GotoTarget Locator is created in (0, 0, 0). It can be moved with Maya Move tool, and must be positioned on a valid navigation mesh zone. Height is adjusted internally to the Terrain in use, when target is requested, so a precise height adjustment is not required.